The productions within the framework of IMMENSIVA as well as Nubia Labs encompass a broad spectrum of immersive and interactive experiences. Through collaborations with various artists and institutions, Espronceda embraces contemporary art by integrating advanced technologies such as Virtual Reality (VR), Artificial Intelligence (AI), Augmented Reality (AR), motion sensors, and interactive installations.

These projects are categorized based on the technologies used, providing a detailed view of how different mediums are explored and combined in creative expressions. The works span across multiple initiatives, including those developed in partnership with IMMENSIVA, NUBIA LABS, and other co-productions with a focus on new media, digital art, and experimental interactions.

 

Technology Breakdown of productions:

  • Artificial Intelligence, VR, and Immersive Video (AI/VR/AR): 9 projects.
  • Interactive Installations (motion sensors, sound, light): 9 projects.
  • Spatial Sound and Audiovisual Experiences: 4 projects.
  • Collaborations and Co-productions with Emerging Technologies: 5 projects.

 

Productions with Immersive AI and VR Installations

  • Horizons of a Labyrinth (IMMENSIVA 2025)
    Artist: Aida Corcoy
    Technology: Immersive Virtual Reality environment.
    An immersive VR journey transforming a labyrinth into a digital gallery of emotional states inspired by the concept of Samsara. Six symbolic rooms — anger, craving, ignorance, doubt, envy, and pride — become spatial metaphors for internal psychological tensions, encouraging visitors to navigate their own emotional landscapes.
  • Why Does My Body Keep Rooting? (IMMENSIVA 2025)
    Artists: Natalia Cabrera, Simone Garcia
    Technology: Multi-user XR environment, interactive avatars.
    A multi-user XR experience where participants embody human–plant hybrid avatars. When visitors remain still, their bodies grow roots that connect them to the environment and other participants. Movement requires breaking these roots, revealing tensions between isolation, interdependence, and posthuman identity.
  • Being You (2024)
    Artists: Adam Cole, Shae Myles Technology: Immersive AI video installation.
  • Inner Dimensions (2024)
    Artists: Crisal Rodriguez, Ruh Leng, Juan Rubiano Technology: Immersive video installation with motion sensors for interactive audiovisual composition.
  • Shrine of Life (2024)
    Artists: Cesarine Lafontant, Elizabeth Ricachi, Swaeny Nina Kersaan Technology: Participatory/interactive installation with sound, light, and natural elements, using light pressure sensors.
  • Assemblies (2024)
    Artists: Ryan Cherevaty, Rachel Heavey, Gerard Valls Montaño Technology: Relational installation exploring human intervention and habitation.
  • HOLON (2023)
    Artists: Denise Thiemke, Paul Lakos, Anna Gayete Technology: Multisensory VR experience with embodied interaction between humans and nature.

 

Productions with Immersive Video Installations

  • SIGIL (2022)
    Artists: Juan Cabrera, Commonolithic, ?rem Çoban, Isidro Escoda, Niall Hill, Francisco Macía Varela, Rafa Roeder Technology: Mixed reality, high-definition scanning, shared metaverse.
  • OXYTOCINA MACHINA (2021)
    Artists: Sammie de Vries, Mila Moleman, Zalán Szakács, Lucía Redondo, Mathieu Preux Technology: Hybrid VR installation.
  • XHALE (2021)
    Artists: Dilara Ba?köylü, Egemen Ertu?rul Technology: AI-driven human-computer interaction using breath detection via microphones.
  • THEATRE OF INCONVENIENCES (2021)
    Artists: Anirudhan Iyengar, Nuño de la Serna, Dominic Schwab, Helvijs Savickis, Julia Obleitner, Mathieu Preux Technology: Psychogeographical VR experience with 3D city scans.

 

Productions with AI-Driven, Data-Interactive, and Mixed Reality Installations

  • Let Me Feel Your Body (IMMENSIVA 2025)
    Artists: Aida Corcoy & Pia Behmuaras
    Technology: Mixed reality installation, interactive sculpture.
    An immersive installation addressing the systems of control imposed on the female body. Visitors must mimic fragile glass sculptures to unlock hidden scenes related to cultural conditioning and social expectations.
  • The Average of AI (NUBIA LABS 2025)
    Artist: Olya Melnykova
    Technology: Interactive installation, Artificial Intelligence.
    The Average of AI is an interactive artwork exploring how artificial intelligence influences human perception, creativity, and identity. Through participatory interaction, the installation reveals the often invisible ways AI shapes decision-making, aesthetics, and self-understanding.
  • Circle of Sound (NUBIA LABS 2025)
    Artist: Kat Pegler
    Technology: Interactive sound installation, generative music, light and water-responsive environment.
    Circle of Sound is a musical collaboration between humans and the natural world. Through music composed in a state of flow, field-recorded soundscapes, and dynamic responses in light and water, the installation creates a multisensory and inclusive space for ecological connection. Developed with Arts Council England and VOICE EU, the project explores neuroinclusive design and investigates how collective listening can inspire new ways of imagining shared futures.
  • Invisible Universe (IMMENSIVA 2020 VR/AI Residence)
    Artists: Lauren Moffatt, Kris Pilcher, Seyyed Mohsen Hazrati Technology: Data-driven mixed reality, VR, AI – Exploring astrobiology and human introspection through electromagnetic waves, celestial avatars, and real-time data projections.
  • SKNXSYTNH (A xenotransplantative skin) (IMMENSIVA 2020 VR/AI Residence)
    Artists: Cenk Guzelis, Seyyed Mohsen Hazrati, Josecarlos Florez Technology: VR, AI, motion tracking, real-time interaction – Exploring identity, perception, and digital-physical entanglement.
  • SYMBIOTIC RESONANCE (2024)
    Artist: Sara + The Bots (Sara Groborz) Technology: TouchDesigner, Generative AI, Ableton Live – Interactive audiovisual installation combining microbial growth patterns with real-time digital processing.
  • NeuraGest (2023)
    Artist: Marc López Technology: AI, Motion tracking – Users create abstract art by tracking hand gestures using AI technology.

 

Productions with Augmented Reality and Collective Interaction

  • Danses de Llum XR (IMMENSIVA 2025 – Featured Guest Project)
    Technology: Augmented Reality, AI-assisted choreography, interactive movement.
    An immersive AR experience inspired by Catalan traditional dances, including sardanas, jotas, and balls de bastons. Through holographic choreography and adaptive AI, visitors collectively recreate cultural rituals while bridging tradition and immersive technology.
  • Eight Million Gods (NUBIA LABS 2025)
    Artist: Niall Hill
    Technology: 360° VR documentary,
    Augmented Reality portals. Inspired by the Japanese concept that millions of spirits inhabit the natural world, this immersive documentary explores Shinto spiritual traditions through 360° VR environments and AR portals. Visitors interact with physical elements and digital layers that open portals to sacred landscapes and living spiritual traditions.
  • Supercel / Pluja de Il·lusions (2024).
    Artists: Rafa Roeder, Fran Macia, Niall Hill Technology: Augmented Reality, Collective interaction – AR-based immersive experience creating an interactive and sensory environment.
  • Radiome (2023)
    Artists: Esen Küçüktütüncü, Carlos García Reche, Francisco Macía, Niall Hill, Franco Belli, Gabriel Schuber Technology: Spatial sound, Binaural audio, Interactive projection – Collaborative soundscapes using Earth’s cardinal points with reactive projections and sound.

 

Productions with Digital Art and Generative Interactions

  • VIMANA (2021)
    Artists: Emanuele Dainotti, Commonolithic, Sara Tirelli, Racelar Ho, Nicoletta Favari, Christopher Salvito, Guilherme Martins Technology: 6DoF interactive immersive installation with ritual-based interactions.
  • Nonlinear Linear Casuality (2021)
    Artists: Álvaro Muñozledo, Mathieu Preux, Sofia Beatrice Malatesta Technology: Interactive immersive installation exploring cause-effect relationships in virtual environments.

 

Productions with Immersive Virtual Reality and Sensory Experiences

  • Entremedio (IMMENSIVA 2025)
    Artist: Ailin Bars
    Technology: XR environment, spatial sound, visual effects.
    An intimate XR experience exploring transmutation, where emotional chaos and trauma transform into artistic expression. Visitors enter a sensory ecosystem representing the artist’s internal world, where memory, grief, and creativity unfold through spatial sound and immersive visuals.
  • The Bottle You Were Born In / Becoming the Unborn (IMMENSIVA 2025)
    Artist: Vladislav OSSSO
    Technology: VR and mixed-reality installation.
    An immersive experience investigating vulnerability and pre-birth identity. Visitors alternate between observing an embryo contained within a glass bottle and experiencing its perspective through VR, revealing how external structures shape perception and identity.
  • Posidònia (NUBIA LABS 2025)
    Artist: Xavi Bové
    Technology: Immersive installation, VR environment, light and sound installation. Posidònia is a multidisciplinary environmental artwork celebrating Mediterranean seagrass ecosystems. Presented as an underwater immersive environment combining light, sound, and virtual reality, the installation reveals the hidden biodiversity of seagrass meadows while raising awareness about marine conservation.
  • Science of Happiness: Breath and Color (2021)
    Artists: Dr. Bojana Ginn i Pekko Vasantola Technology: Immersive video-acoustic installation based on breathing and color therapy.
  • TesserIce (2021)
    Artists: Jared Christopher Kelley, Max Orozco, Clea T. White Technology: 4D VR mediascape exploring climate change effects on polar ice.
  • ENTARIUM (2021)
    Artists: Daniel Cabanzo, Anna Bacheva, Emanuele Dainotti, Mathieu Preux Collaboration: Racelar Ho, Rich Johnson, Corinne Linder Technology: Interactive installation using real-time spatial data for autonomous memory representation.

 

Productions with Interactive Digital and Hybrid Experiences

  • The Dream Archive (NUBIA LABS 2025)
    Artists: Sam Potter & Matt Grimble
    Technology: Data-driven immersive installation, audiovisual storytelling, research archive. The Dream Archive is an ongoing artistic research project collecting dreams from participants worldwide. Through sound, image, and data visualization, the installation transforms personal dreams into immersive collective narratives mapping emotional patterns and shared cultural imaginaries.
  • Bittersweet Symphony (2023)
    Artist: Sandra Davis Technology: Real-time climate data mapping to sound – Translating climate data into soundscapes focusing on Air Quality Index (AQI).
  • LOVEVIBES (2023)
    Artists: Daniel González Franco, Cathline Smoos Technology: Virtual Reality (Oculus Quest 2), Interactive dance experience, Live music synchronization, Dynamic visuals, Color filters, Particles, Pass-through – Immersive and inclusive experiences in a judgment-free digital space.
  • OLEA (2023)
    Artist: Solimán López Technology: Blockchain, DNA synthesis, Crypto-art – Combining DNA synthesis with cryptocurrency technology for authentication and traceability.
  • Stargazer (2023)
    Artists: Kris Pilcher, Cenk Gunzelis, Josecarlos Florez, Quadrature, Mohsen Hazrati, Burkart Schwaighofer, Matthew Gantt Technology: Virtual Reality, Spherical Projection – A hybrid installation with VR and physical spherical projection enabling international interaction.
  • Eve (2023)
    Dance is an Unplaceable Place (2019) Artists: Margherita Bergamo,   Daniel González-Franco. Technology: An experimental VR piece that explores the boundaries between physical and virtual presence through dance and contemporary dance choreographies.

 

Productions with Virtual Reality and Hybrid Galleries

  • VirtualGallery Hubs (2023)
    Technology: Virtual Reality (Mozilla Hubs) – Virtual gallery for hybrid events, remote participation in art exhibitions at Espronceda.
  • The Smallest of all Worlds (2023)
    Artists: Bettina Katja Lange, Joan Soler-Adillon, Uwe Brunner Technology: Immersive Virtual Reality, Interactive archive – Virtual diorama exploring personal memories during quarantine.

 

Productions with Additional Co-productions

  • Embodied Narratives
    Technology: The Machine to Be Another (Embodied VR storytelling).
  • Library of Ourselves
    Technology: Virtual Reality, embodied research, immersive 360° VR films, body-swapping experience.
  • The Autonomous Machine (2021)
    Technology: Real-time body swap system, embodied experience, self-guided interaction.
  • KIELI (2024)
    Artist: Ferran Belda.
    Technology: Digital art collaboration, virtual and immersive technology integration.

 


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